Kingdom of ___________
This is intended to provide the necessary information for character creation and a listing of house rules. It is not meant to be a gazetteer.
Any D&D 3.5 resource published by Wizards of the Coast is allowed with these exceptions:
- D&D 3.0 books require DM approval
- Dragon Magazine requires DM approval
- No Psionic material, this includes Complete Psionic and Expanded Psionics Handbook as well as any Psionic abilities or classes listed in any of the allowed books.
The following third party 3.5 books can be used
- Advanced Player’s Manual
- Book of Hallowed Might
- Book of Roguish Luck
- Complete Book of Eldritch Might
- Eldritch Sorcery
- Holy Warrior’s Handbook
- Player’s Guide to the Wilderlands
Character Creation: A Partial Gestalt system for character classes is explained here:
- Roll two sets of scores using 4d6 drop lowest method.
- Maximum hit points at first level. At each new level, roll twice and take highest roll.
- Characters may be any race in the Player’s Handbook.
- Human characters gain a +2 bonus to one ability score.
- Corvus are a common race in this setting (use Kenku as Characters, pg. 86 Monster Manual III).
- If there is a race not included in the Player’s Handbook that you wish to play, ask the DM.
- Behavioral Alignment: An alternate alignment system taken from Heroes of Horror.
- Healing Surges: A modified version of 4E healing surges.
- No multiclassing penalties
- No experience point cost for Crafting.
- When using spells and abilities such as a Wild Shape, Polymorph, or Alter Self only the Monster Manual 1 may be used. Exceptions to this will be made only when the character in question has encountered a creature from a different source. Player’s using these abilities should keep a list of observed creatures.
- Spells and abilities that specifically work with alignment are not used. This includes Detect Evil, Magic Circle against Evil and similar spells.
- Damage Reduction #/Evil, Good, Law or Chaos defaults to DR #/Magic.
- The Paladin class ability Smite Evil is changed to Smite: once per day, a paladin may attempt to smite with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. At 5th level, and at every five levels thereafter, the paladin may smite one additional time per day, to a maximum of five times per day at 20th level.